Archiwa tagów:in English

Proudest moment — #RPGaDay

3 August

I don’t usu­al­ly think abo­ut my cha­rac­ters accom­pli­sh­ments, but when I do it’s not some­thing they sho­uld be pro­ud of.

We play­ed a 2‐player fre­eform game cal­led „Adven­tu­rers on Holi­days”, which began as few sce­nes what do adven­tu­rers betwe­en mis­sions do. It featu­red Katri­na, a figh­ter (main cha­rac­ter), her adven­tu­rer gro­up: Magi­cian (a magic user), Ass­fuck (a thief) and Star­dust (half‐elf ran­ger [we looked for most cli­ché elvish name]).

The gro­up stay­ed in the lit­tle town, waiting for Katri­na to heal pro­per­ly (after last enco­un­ter with kobolds). The town was dull, long sto­ry short they deci­ded to visit the bro­thel in the old mill.

Fun fun fun!

Oce­an of alko­hol!
Thre­eso­me! Katri­na, some ran­dom hand­so­me guy and the Magi­cian — with help of some spells (like Magi­cal Fin­gers).
Fights in a cage! Katri­na, total­ly wasted, aga­inst a boar.

Thrill of win­ning!

It was until later when the par­ty was going back home sin­ging, and sud­den­ly they found she’s ble­eding.

#RPGa­Day

Magical Fury — RPGaDay

2 August: Best game ses­sion sin­ce August 2015

First ses­sion of Magi­cal Fury by Ewen Clu­ney, run by Kamil, play­ed: Adrian and me. By the real table.magical-fury-cover

Best — becau­se eve­ry­thing wor­ked. Play­ing in the phy­si­cal spa­ce is dif­fe­rent: we found con­nec­tion betwe­en each other, buil­ding on others ide­as was easier. Trust was in the air.

And so we got magi­cal girls strug­gling with the­ir real gir­lish pro­blems, like not being under­sto­od by others or fear of public spe­aking, and not so real — like being a magi­cal girl. We had fun­ny parts: kawai bun­ny being the­ir sen­sei, Ichi­go making him a supri­se pho­to with a flash or Hika­ru sen­ding sms with bunny‐emojis. We had hear­twar­ming parts like asking busy father to make a sur­pri­se call to mom, becau­se she was wor­ried. We had sca­ry parts: crum­bling city becau­se of con­tact with super­na­tu­ral.

I want more!

#RPGa­Day

 

Słoik kostek / Jar od Dice — #RPGaDay

1 sierp­nia: praw­dzi­we kost­ki, pro­gra­my, żad­nych kości — jak rzu­casz?

August 1: Real dice, dice apps, or dice­less, how do you roll?

Oto moje kost­ki.

The­se are my dice.

IMG_0047

Jest coś miłe­go w mię­dle­niu w dło­niach kostek w kie­sze­ni. Stu­ku jed­nej o dru­gą. Wyszu­ki­wa­niu z pomię­dzy kil­ku­dzie­się­ciu tej ulu­bio­nej. Dopa­so­wy­wa­niu zesta­wu pod grę lub postać.

There’s some­thing nice in touching dice in your pockets. Clat­te­ring dice on the table. Looking betwe­en many the favo­ri­te one. Asem­bling dice so that they fit the game or the cha­rac­ter.  

Więk­szość z tych kostek zosta­ło kupio­nych jako „Pound of Dice” z Ches­sex. Pół kilo kostek to plus‐minus set­ka, w róż­nych rodza­jach, roz­mia­rach i kolo­rach. Było mi potrze­ba kostek dużo (tak, Dogs in the Viney­ard), taki zestaw był ide­al­ny.

Most of tho­se were bought as a „Pound of Dice” from Ches­sex. A pound is abo­ut 100, dif­fe­rent sizes, sty­les and colors. I needed many, many dice (yep, for Dogs in the Viney­ard) — this was the best cho­ice. 

Swo­ją dro­gą, nawet gdy gram przez sieć, wolę rzu­cać swo­mi kost­ka­mi, przy swo­im sto­le, niż uży­wać jakiejś app­ki. To nie jest to samo: rzu­cić kost­ką czy wyge­ne­ro­wać sobie numer. Kil­ka lat temu mia­łam przy­jem­ność korzy­stać z modu­łu Buc­ket of Dice do Vas­sa­la (nie­ste­ty, obec­nie jest nie­do­stęp­ny). Kost­ki były prze­ślicz­ne (krysz­tał­ki w róż­nych kolo­rach), łatwe do prze­su­wa­nia, usu­wa­nia, mani­pu­lo­wa­nia war­to­ścia­mi. Roll20 czy inne app­ki nie mogą się rów­nać.

So even when I’m play­ing onli­ne, I’d rather roll my dice, at my table. It’s sim­ply not the same: rol­ling or gene­ra­ting num­ber. Few years ago I was luc­ky to use Vas­sal modu­le Buc­ket of Dice (sadly it’s not ava­ila­ble any­mo­re). The dice were pret­ty (cry­stal dice in dif­fe­rent colors) and it was possi­ble to move them aro­und the vir­tu­al table, dele­te, chan­ge num­bers. Roll20 and other apps can­not com­pe­te. 

Ostat­nio jed­nak mój zestaw kości jest zamknię­ty w sło­iku (cał­kiem spo­rym). Zamiast tego bio­rę kar­ty do Archi­pe­la­go pod impro­wi­za­cyj­ne sto­ry­tel­lin­go­we gra­nie. To podob­ny ran­do­mi­zer jak kost­ki, jasne — ale dla swo­bod­niej­szej opo­wie­ści nada­je się lepiej niż doda­wa­nie kostek.

Late­ly I keep all my dice in a jar (and it’s a big jar). Inste­ad for impro­vi­sa­tio­nal and sto­ry­tel­ling play I’ll bring Archi­pe­la­go cards. Same as dice it’s a ran­do­mi­zer, of cour­se, but for more fre­eform play­ing it’s bet­ter then adding num­bers on the dice.

#RPGa­Day

 

Clay that Woke — first session

claycoverMy first ses­sion of Clay that Woke is behind me. So here’re some of my tho­ughts.

1. Prep. We sche­du­led the game on 2 days noti­ce, I spent 1 day reading the game for the second time, and then I fol­lo­wed the book abo­ut what things to pre­pa­re befo­re the game. I have to admit, that pre­ping the situ­ation, ide­as & NPC’s was lon­gest sin­ce I play­ed War­ham­mer. I didn’t expect this.

It took me a whi­le to gene­ra­te two situ­ations. At first I wasn’t com­for­ta­ble with the idea of taking real life pro­blems and twi­sting them, but it wor­ked very well! (I won’t say eve­ry­thing — play­ers are watching,Idon’t want to spo­il the­ir fun). I didn’t deci­de how the employ­ment is con­nec­ted until the begin­ning of the ses­sion.

2. Situ­ation: Onte­trukh has taken a new wife, Vaiper­hai, who was (par­tly?) ghy­eana and had hair on all of her body like ghy­enas do. He is dis­gu­sted with this but he don’t want to divor­ce her becau­se he belie­ves he will live as long as he is mar­ried to her. So inste­ad make her cover with whi­te cloth and he sends her to Puda, the phi­si­cian, who day after day remo­ves the hair — and that leaves parts of her body ble­eding and feste­ring. (PC mino­taur takes her to Puda by rik­sha).

Sero, a gla­dia­tor is in love with Vaiper­hai. I think he doesn’t know abo­ut her condition,but it is possi­ble they are lovers (PC mino­taur is a mes­san­ger betwe­en them).

Alm Khe­ra works in spring baths whe­re he sells insects like ticks and water stri­ders mixed toge­ther. The blo­od in insect’s abdo­men con­ta­ins meanin­gless and exci­ting sto­ries of the people the insect drin­ked from befo­re, and when the blo­od mixes toge­ther the sto­ry is pas­sed to the new per­son. In this way the­ir sto­ries then spre­ad aro­und the city. It is told that a drop of Pakrym Empyrei’s blo­od is sto­red in one of tho­se insects. (PC mino­taur accom­pa­nies Alm Khe­ra).

An insects sto­ry: Empyreus’s 7 wives kil­led them­se­lves after his death,but he loved them so much that they tur­ne­din­to silve­ry fish that’s song are heard some­ti­mes.

3. I was run­ning the game, other play­ers are a) +m focz­ka, b) a histo­ry teacher, trad gamer, c) a women with no rpg&fantasy expe­rien­ce at all. Reading the game by them was not an option (sor­ry, +Paul Cze­ge, the lan­gu­age is pret­ty, but very sophi­sti­ca­ted!), so inste­ad I tal­ked abo­ut vario­us set­ting ide­as whi­le sho­wing the illu­stra­tions — and it hel­ped sho­wing what the game is abo­ut. After making cha­rac­ters we had may­be one hour left and so we just star­ted with some sce­nes, I play­ed with the stran­ge ima­ge­ry, defi­ned things with sto­ries (like: Sero is a pit figh­ter, it is told that after the fight Pakrym Empy­rei pri­zed him with a smi­le).

4.Problems.
a) I’d love to have rules sum­ma­ry in the book (or on the web page) — what to put in the Kra­ter and when, who is win­ning when it’s a PC‐PC inte­rac­tion.
b) our trad gamer asked questions like „I want to make a spot test” „how wide is the stre­et and what is spe­ed, weight and direc­tion of the cart with melons” (when his mino­taur was cha­sing a woman) or tried the „Mom­my, may I?” trick. It looks like I have to bre­ak his habits — at least for this game.
c) the new play­er doesn’t seem to have pro­blems with sto­ry gaming (I assu­me it’s more natu­ral) but she’s less expe­rien­ced and some­ti­mes doesn’t catch the atmo­sphe­re.
d) we had only one inflec­tion (dra­wing from the Kra­ter) — for­now it seems that nar­ra­ting failu­re for one’s cha­rac­ter is not easy and I have to adress this on the next ses­sion.
e) I think I put wrong tokens in the Kra­ter and possi­bly it was to the disa­dvan­ta­ge of the play­er.
e) it took me a whi­le under­stan­ding weird beliefs and quid pro quo thin­king, I still don’t get the dif­fe­ren­ce. What does it mean intrin­sic cha­rac­ter?

5. Likes!
a) set­ting — dre­am­li­ke, ste­amy, color­ful, magi­cal in a dif­fe­rent way — I love it! Best things: sto­ries, urwic­ga, wives, glit­te­ring, seeds, being naked as stan­dard. Adding new things is ple­asu­ra­ble.
b) Rules light — I can con­cen­tra­te on tal­king even in mecha­ni­cal effects deci­ded by the Kra­ter.
c) mino­taurs

Gene­ral­ly it was gre­at and nice. And may­be it is possi­ble to make a cam­pa­ign of it.

#Game­sI­Play
#Clay­Talk

#Game­sI­Play is my pro­ject whe­re I talk abo­ut games.The idea is to wri­te more in English. I aim for wri­ting and spe­king more flu­en­tly and to get some self este­em from this. If you see me making big­ger mista­kes (gram­mar, wrog use of words) ple­ase cor­rect me in the com­ments (or give me a link with expla­ining a pro­blem).

And of cour­se — talk with me abo­ut games!

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